Several years ago, I was lucky
enough to obtain a copy of this handheld version of Frogger.
Sega had intended to release this for the Game Gear over ten years
ago, but decided against it for undisclosed reasons. This made
no sense at all to fans of the company who naturally assumed that
Frogger was Sega's property. However, now that we know the
game's true origins, it becomes more obvious why Sega was
unwilling to distribute it. They never had the right to make a
sequel to Frogger at all, because it was actually Konami's
game. Other web sites have reported that this sparked
a lawsuit between Konami and Sega, and as is often the case
with custody battles, the game went back to its biological parents,
leaving its adoptive family empty handed.
In retrospect,
I wonder if the Frogger series would have been better off had
it remained under Sega's control. We've seen a lot of lousy
games calling themselves Frogger since Konami reclaimed the
license. You couldn't directly blame them for the
atrocious Playstation version of Frogger... although asking
Hasbro to design an update of a classic coin op is as good as
dragging the game through the mud yourself. However, the
frustrating, unappealing Playstation 2 game was entirely their
faults. If you haven't tried Frogger: The Great
Adventure, all you need to know is
that you'll hate everything about it, from its Southern-fried
reinvention of the Frogger character to the odd hop-walking that
literally cripples the control. Konami was also responsible
for a handful of mediocre Frogger spin-offs on the Game Boy
Advance... the only one of these that truly cuts the mustard is
buried beneath five other games on the exceptional Konami Arcade
Classics.
Sega never had
the chance to make a dozen Frogger games, but their one and only
sequel on the Game Gear eclipses anything Konami has done with the
license. It strikes an even balance between adding new
features and keeping the game faithful to the original, so the
player is never bored but never questions the game's relevance to
the Frogger they remember as a child.
The biggest
difference between the arcade game and this update is the main
objective. Instead of finding a home for your frog at the top
of the screen, you'll rescue small orange toads scattered throughout
the vertically scrolling rounds, then bring them back to
the cabin at the beginning of the stage. This adds the
important element of risk and reward to the gameplay... you can
either rescue the toads one at a time, ensuring that they'll stay
put if you die, or you can press your luck, grabbing all three in
one run and saving yourself a lot of time in the process. Just
be careful, because if you're hit with all three toads trailing
behind you, you'll have to start that round from the
beginning.
The Game Gear
version of Frogger benefits greatly from the addition of power-ups
and bonus items. In your quest to retrieve the toads, you'll
also find treasure chests, apples, eggs, and, most appropriately,
flies for Frogger to devour. Frogger can collect some of these
items by leaping on them, but sometimes, you'll need to snag the
prizes with a quick flick of your tounge. Flies are toughest
to collect, since they remain hidden until you flush them out by
leaping at them. Once they're discovered, they'll spiral
around you, giving you a brief shot at striking them with your
tounge before they vanish. They're worth a lot of points, but
the most helpful item in the game has to be the egg which grants
Frogger temporary invincibility. Neither the biggest Mack
truck nor the hungriest alligator will be able to harm
you while you're energized by this incredible edible
prize.
As you can
already tell, there's a lot of variety in this game. You'll
find even more of it in the level designs and obstacles.
Unsatisfied with traditional Frogger staples like turtles and
cars, Sega added gigantic tanks, dinosaurs, trains that move in both
directions, and even rivers of blood to the game's two dozen
rounds. Every third stage brings with it a new surprise, and
there are even bonus rounds which let the player relax and snap up a
rainbow of delicious apples as they float by on logs.
The game is
very well designed, holding up beautifully even ten years after it
was released. The graphics may not be as loaded with color and
detail as the artwork in Konami's Frogger games for the Game Boy
Advance, but they're still quite charming, with plenty of animation
and a style of artwork that's cartoony without being downright
silly. The music doesn't offer as much variety as the
arcade game did, but it certainly fits, and won't try your patience
the way most Game Gear (and Game Boy, and Neo-Geo Pocket...)
soundtracks do. Finally, the control is responsive and, for
the most part, responsive. It suffers slightly from the Game
Gear's mushy D-pad, and you can't rotate Frogger in place like you
could in many of Konami's games, but you'll only wish you had this
ability during the bonus rounds, where it can be tough to line up
with the apples due to the dividers blocking your
path.
It's hard to
make this judgment from just one game, but the Frogger series would
have been much better off in Sega's hands if the Game Gear version
had been an indication of the quality of future releases. Even
if this wasn't the case, it's hard to imagine Sega doing any
more damage to the Frogger franchise than Hasbro or Konami's
clueless Hawaiian division.
"What? A mascot game!? Tails
fans rejoice!"
Too many people tend to pass
this game by because it's not your typical Sonic game, but for me it
was the game that really made the system (Game Gear) worth its cost.
It possesses lots of trappings of a great game: good play control,
decent graphics, and a password system. While I found most of the
Game Gear Sonic games to be sorely lacking compared to their Genesis
counterparts, Tails' Adventures did not disappoint.
What this game is not,
however, is a normal Sonic game. It is more action-adventure
oriented than the pure action of Sonic, and it is not as fast-paced.
You'll actually find yourself (gasp) revisiting stages with
newly-acquired items to accomplish things which were impossible on
your first run through. The game's focus is more on exploration and
using items than a straight run-through.
The plot involves Tails taking
a break from being Sonic's sidekick in favor of some relaxation on a
small island where he's built himself a little house complete with a
workshop (this was, I believe, the first game that officially
established Tails as a mechanic). Lo and behold, the peace is
shattered when an army of bird warriors tries to take over the
island (for what reason is left unknown; hey this is still an action
game, not an RPG). So off Tails goes, armed with skills gained from
his many hours of following Sonic around, as well as his talent with
gadgets.
Unlike in the regular Sonic
games, here Tails does not attack bodily except when using special
items (such as the Super Spin Dash item, which sadly is a huge waste
since the play mechanics for the dash were very poorly done). Tails
begins the game armed with bombs--yes bombs--which he chucks at
enemies. Later on he picks up or builds other items and weapons to
use, including an ever-vital remote-controlled robot and the SeaFox,
a submarine. Naturally Tails can also fly to explore or to escape
attacks. His flying ability is limited by a meter which can be
extended using Chaos Emeralds. The flying mechanics are actually
different than the regular Sonic games--rather than tapping a button
repeatedly to flap, here you press a button just once to get Tails
airborne, after which you can move around freely using the control
pad. This gives you much finer control on where Tails flies, which
in some levels is quite necessary. It also allows you to, at the
press of a button, plunge out of the sky like a lead weight whenever
you desire. A rather surprising addition to Tails' list of moves is
the ability to climb--he can cling to the edge of platforms and will
automatically scale ledges that are low enough by just pressing
toward them.
Tails' Adventures is
somewhat short compared to many games of its type, but it is a lot
of fun to play through and possesses only moderate difficulty. If
you're unfortunate enough to own a Game Gear I really do recommend
picking this one
up.